The franchise's third installment concludes their narrative as Batman and Catwoman work together a final time, helping one another escape from the Riddler at Pinkney Orphanage. A fan, going by the username taborosnovax, has shared a hidden detail about the remote-controlled batarang when throwing it at Catwoman. Interestingly, if players send a remote-controlled batarang hurtling toward Batman himself, he will snatch it out of the air before it hits him.
The fan has since discovered that if remote-controlled batarangs are thrown at Catwoman in the Pinkney Orphanage, she will also catch them before they hit her. She can be seen pocketing the batarangs once she catches them, as a means for it to not suddenly de-spawn out of thin-air. The fan also experiments with firing multiple regular batarangs at Catwoman, though they do not make contact with Catwoman and hit the wall behind her.
In this section of the game, Catwoman is trapped in Pinkney Orphanage with an explosive collar around her neck. Players must then resolve a number of the Riddler's engaging puzzle rooms and Batmobile obstacle courses so that Catwoman can retrieve individual keys that eventually unlock the collar.
Furious at him, she knocked him to the ground, grabbed the camera and fled. Suddenly, Batman pulled Catwoman to safety and left Two-Face to be captured. Later, Catwoman opens the camera and finds that the memory card has vanished.
She looked down on Two-Face who was waving the card, before swallowing it. She was then arrested and taken to Arkham City. Arkham Asylum's former administrator, Quincy Sharp , won the election to become Mayor of Gotham, he incarcerated all prisoners and mental patients from Blackgate Prison and Arkham Asylum within a sealed-off perimeter known as 'Arkham City', including Catwoman.
Lawlessness reigned and armed mercenaries patrolled the walls of the prison city to ensure no one attempted to escape, with Sharp hoping that the society of villains housed inside would kill each other and rid Gotham of its worst criminals. While in Arkham City, Catwoman decided to break into Hugo Strange's Office to retrieve her loot that was confiscated upon her arrest.
TYGER Guards capture her and take her to Strange, where he conducts a psychological interview with her to discover her criminal motives and her relationship with Batman. Catwoman refused to answer his question until he threatened her by revealing he has a TYGER agent who has Holly Robinson in sight, waiting for an order from Strange to kill her if necessary.
Catwoman then answered his questions, and in return, Hugo reveals the location of the Confiscated Goods Vault plans is located in Two-Face 's vault in his former campaigning office which he used when he was running for District Attorney of Gotham City. She then infiltrated Two-Face's old campaign office in order to find the Confiscated Goods Vault plans, beat up members of Two-Face's gang, but ended up captured by Two-Face.
She was then about to be publicly executed by Two-Face in the Courthouse, due to her previous theft as a means to ensure Two-Face would rise in the ranks of Arkham City. Two-Face then decided after flipping a coin to hold a trial instead of killing her immediately.
This conveniently gave Batman enough time to infiltrate the courtroom and beat up his gang. Before shooting Batman he was going to execute her, but she frees herself and scratches the good side of his face. Two-Face then takes out a second gun to kill Catwoman, but Batman captures Two-Face and leaves him hanging above the acid vat. After she is saved by Batman, she doesn't elaborate on any knowledge on what is going on in Arkham City or on what Hugo Strange is up to, but she doesn't trust the latter either way as he was absent for years and then is placed in charge of Arkham City by Mayor Sharp.
As she tried to tell him more, the Joker tried to assassinate her only for Batman to quickly move her out of the way. Batman told her that she's not safe in Arkham but Catwoman told him she'll be fine. She promptly left, having no further interest in the conversation.
With Batman busy, Catwoman plans on stealing her loot from Strange's vault. However, she is unsure about how to get in, debating on who can help her; she ponders about finding Killer Croc and having him rip a hole into the vault, or asking Penguin for some explosives. Seeing a flower shop, Selina decides that to pay a visit to her old friend Poison Ivy and ask her help.
After retrieving her weapons from her apartment, she went looking for Ivy's lair, which was an abandoned hotel covered with vines in the submerged area of Amusement Mile. Getting inside, Catwoman asked for Ivy and was greeted with hostility. It turns out that Catwoman had broken her promise to water Ivy's plants for her, and they died as a result.
Ivy sent her brainwashed muscle to kill her, but Catwoman knocked them out. However, she was quickly restrained by a vine. Ivy told her that the only one of the plants left was in Strange's vault. Catwoman made a deal with Ivy to retrieve the plant from the vault if Ivy could get her in. Ivy agreed, demanding Selina leave immediately.
Returning to the vault door, Catwoman found that Ivy sent the plants from her old flower shop to burrow into the ground. Finding the security controls, Selina saw that she needed three key cards from the TYGER guards patrolling the area; however, if she was found, the vault would be permanently locked down. She stole three cards and opened the vault, stealthily taking out the guards to allow herself the luxury of entering the vault undisturbed. She heard Strange over the radio, deciding to make the Steel Mill his first target of Protocol 10 , to wipe out the Joker and Batman at the same time.
Catwoman found Ivy's plant, but decided to smash it in retaliation for the trouble Ivy gave her before helping. Just as she got a-hold of her loot, Catwoman was confronted with more guards, with Strange gloating over the speakers that she will die like Batman. Selina knocked them out and took her cases of loot, heading out to escape Arkham City. However, upon seeing Batman unconscious and under a pile of rubble on the nearby monitor, Catwoman decided that it was best to help him first and come back for her loot.
Once back in the sewers, Catwoman was left annoyed that the shock-waves from the destruction Protocol 10 caused the way back into the vault to collapse.
Heading to the Steel Mill, Catwoman freed Batman from the rubble. After exchanging banter, she told him that they both now knew what Protocol 10 was. Telling Batman that he'd better hurry if wants to stop it, Catwoman left to go hide from the destruction in Arkham City. She later watches Batman bring the Joker's body out of the Monarch Theater.
After the Joker's death, Catwoman went to her apartment to get her stuff and leave the city, but her apartment was destroyed in an explosion that was triggered when Catwoman tried to enter.
Catwoman was briefly knocked unconscious. A group of Two-Face's thugs surrounded her and wondered if she was still alive. Catwoman woke up and quickly beat up the thugs. Angry, she interrogated a thug and threatened to slice him to pieces with her whip in order to tell her where her things were taken. The thug told her that Two-Face had her things at Penguin's Museum, and Catwoman responded by knocking him out with a knee to the face.
She went to the museum, fought Two-Face, and discovered that due to his obsession with duality, Two-Face kept half her stuff and gave the other half away, angering Catwoman who then knocked him out with a solid punch to his face. Soon after, she then went around the city to fight Two-Face's thugs and got her items back.
With nothing left to do, Selina decided to go back to Ivy's hideout, blaming Strange for the death of the plant; Ivy vowed to kill Strange in revenge. Knowing that Strange was already dead, due to Wonder Tower blowing up, Selina gave Ivy a sarcastic "be my guest. Little is known about her movements after Arkham's closing, although there has been a string of high-profile burglaries in Gotham that suggest that she is still in Gotham. As Catwoman herself notes, after the death of Joker, half the crime in Gotham went with him.
She also hadn't seen Batman in months as he was busy with the four people infected with Joker's blood. Catwoman showed no interest in Scarecrow's plans for Gotham, believing they would fail. Instead, she decided to infiltrate Arkham Asylum in order to eavesdrop and get information she could use as leverage against Batman when he eventually confronted her about her crimes.
She manages to get in, but makes a misstep and is discovered by a security drone. She curses herself for being careless and escapes without learning any useful information. She is eventually contacted by Riddler, who invites her to a meeting by claiming he wants to hire her to steal a special power core for his newly-built robots in exchange for information regarding Scarecrow's plan.
As she is usually hired by other villains to steal items they need for their plans, Catwoman doesn't suspect his intentions and complies; however, upon meeting him at the Cyrus Pinkney Orphanage, she is taken by surprise by one of his robots, which already are active, and cuffed to a chair, blindfolded with a black cloth, and outfitted with an explosive collar that would go off should she try to leave the building or pick the lock on the collar.
Batman arrives, uncuffing her and removing the blindfold, taking out Riddler's robots together, only to find that she has been outfitted with a collar that will explode and kill her if they don't work together to collect nine keys to unlock the collar via various puzzles given by Riddler. As Batman beats the race tracks, Catwoman had to endure listening to Riddler's boasts and explanations about his genius designs. After completing the three riddle rooms and the six races tracks, Catwoman was left annoyed that Riddler hid something from her; the collar actually needs a tenth key to be removed.
Completing the final riddle room, Catwoman was freed of the explosive collar and decided it was time to get back to stealing valuables. However, Riddler attacked using his mech suit; she and Batman beat his robots until Riddler decided to make Batman complete all his challenges to earn the right to right him. She quipped that they can just choose to leave him to die, leaving with Batman. She laments that Batman's all about work when he turns her suggestion they find a hotel room.
She then leaves to plunder Gotham, teasingly suggest that she breaks into Wayne Manor. She eventually returns when Batman collects all Riddler trophies and assists him against Nigma wanting revenge despite Batman's insistence the situation was under control. To play one of the challenge maps included in the expansion packs: Select Riddler's Revenge from the Main Menu. Select either Catwoman , Nightwing or Robin. Proceed with points 3 and 4 of the challenge map instructions above.
To play a challenge map using an alternative character skin: Select Riddler's Revenge from the Main Menu. To play the main campaign using an alternative Batman skin: You must first complete the main campaign on the Normal or Hard difficulty setting.
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