When was yume nikki made




















Foreshadowing : One may notice a recurring bloodstain on the ground in the dream world. Several are located near the recurring Mouth Monsters. Also, in the flying broomstick event, if you try to get off of your broom in mid-flight, you end up falling to your death.

Well, at least you wake up before anything seriously detrimental happens. But you don't at the end of the game. NASU is a game about catching eggplants, and when one inevitably hits the ground the game ends. At the end of the game Madotsuki hits the ground and the game ends. Gag Penis : Kyukyu-kun vaguely resembles a column-sized multicolored dildo with a perpetual smile on it. Game-Breaking Bug : Parodied in the 8-bit dungeon with a particular event where "talking" to a seemingly-nondescript wall tile will cause it to bring up a dialogue box with nothing in it note Normally, dialogue boxes in the dungeon bring up a string of cryptic numbers , and repeated interactions with it will cause the graphics to corrupt and the game to eventually "crash" 8-bit style, followed by Madotsuki waking up.

It's a horror game Except not really. It's an adventure game, but missing the action and fast pace that is usually associated with them. Exploration game is closest, and now we have Environmental Narrative Game , but you could call it a number of other types and nobody could say that you're really wrong. Girl with Psycho Weapon : You can play Madotsuki as this, since her knife can be used upon most of the residents. Ghostly Gape : Uboa, who resembles the mask from Scream , has a large black gaping mouth.

Gross-Up Close-Up : Some of the so-called "cinematic events" qualify as this, particularly the encounters with Monoko and Monoe. Grotesque Gallery : You'll find a lot of ugly stuff in Madotsuki's dreamscape Guide Dang It! Some events that stand out are FACE, the Glitch event in the Famicom World, finding Mars-san, and if it weren't for how popular Uboa is then everything involving it would qualify too.

Half-Human Hybrids : The recurring bird-people are named Toriningen by fans. The name literally means "bird person". The Hero Dies : Actually, even this is ambiguous. In fact, some cite the fact that dream world jellyfish appear near Madotsuki's blood pool as proof that Madotsuki didn't die, or that the real world was ALSO All Just a Dream as in another layer in her dreams. Although, others say they are shinigami or messengers of death and others say that they symbolize that Madotsuki wouldn't be able to escape her dreams even in death Either way, it is still unclear if she ACTUALLY died and what is seen is left up to speculation.

Heroic Mime : Indeed there isn't any dialogue to be shared in the first place. Hikikomori : A common interpretation of Madotsuki, as she seems unwilling to leave her room. Hit Points : You start with one. You gain more by drinking soda you get for money. They serve no purpose whatsoever Homage : One of the areas of the game is rendered in an 8-bit style reminiscent of EarthBound Beginnings. Even the Effects menu transforms to fit the motif. Furthermore, the Pink Sea and its buildings resemble that game's Magicant.

Remember when your game would crash because the cartridge wasn't inserted correctly or was dirty? There is an event that simulates that. One particular event - possibly the same one - has the game start glitching if the player checks one tile over and over again, eventually leading to a 'hard lock'. This one is in reference to a similar glitch in Earthbound. Iconic Outfit : Madotsuki's pink shirt with the checkerboard motif.

Insurmountable Waist-Height Fence : Used symbolically: Madotsuki is unable to join a Toriningen picnic because of a few plants in her way, and there is no way around or through them; this is often interpreted as a sign that she suffers from social exclusion. The player can only guess what's really going on in there. Jump Scare : Invoked by several events. Konami Code : Typing left, right, left, right, up, up, down, down, on NASU's title screen causes the character's head to turn into an eggplant.

So what else can Madotsuki do to get an interesting reaction out of them? Stab them! Little Dead Riding Hood : Madotsuki wears clothes in a shade of red, and, if you choose to, she'll die in the end. Lonely Piano Piece : Used in a dark, isolated boiler room with a crying Mars-san. Looks Like Cesare : Two monochrome entities, Masada and Uboa, have pale skin, black hair body for Uboa , and dark or pitch-black eyes. Mayincatec : A lot of things in Madotsuki's dreams seem to vaguely resemble Meso-American deals.

Specifically they are in the style of patterns embroidered on carpets, probably in part because the straight lines and simple shapes are easier to render in the game's graphics. Most of these are direct references to the Paracas culture in particular.

The Maze : Quite a few. And the game never gives any hints about where the effects are hidden, so you'll just have to try every single path if you don't want to use a walkthrough. Meaningful Name : Although the literal translation of "Madotsuki" is "windowed," and thus possibly a reference to her shirt pattern, it's also a somewhat obscure Japanese term for a person who spends a long time looking out the window; that is, a daydreamer.

Mental Story : It's about a hikikomori lucid dreamer, whose primary interaction with the products of her subconscious is to stab them with knives. Mental World : The entire game, save for the real world, takes place in worlds of Madotsuki's mind. Mind Screw : You can expect this when dreams are the most integral part of the gameplay! It doesn't help one's spirits that the game music only heard when you start the game and inevitably lose is off-rhythm and out of tune. Mistaken Identity : A funny meta example, fans stumble onto this YouTube channel , thinking it's the same Kikiyama who made this game.

Money for Nothing : You can collect yen from killing NPCs, but its only purpose is buying health drinks from vending machines to increase your equally meaningless HP. Most likely an artifact from the game being made in RPG Maker. Mook Bouncer : The crazy Toriningen always warp you to an inescapable area. Stabbing a nice Toriningen will make her into one of these.

Mood Whiplash : The Toriningen picnic. Mysterious Past : One of Madotsuki's defining characteristics; many fans speculate that events from her past is responsible for what she sees in her dreams. Narrative Filigree : Or whatever the gameplay equivalent would be, considering there's practically no narrative to start with. Even considering that, though, most of the twenty-four collectible effects your character can get have little to no gameplay purpose, only changing Madotsuki's appearance or aspects of the environment in inconsequential ways.

Nightmare Fuel Coloring Book : The White Desert certainly evokes this style, being completely white with black "drawings" and splashes of red here and there, and containing a lot of Body Horror creatures drawn in a childish style.

The creepy portraits you can glimpse in the sewers qualify as well. Nightmare Sequence : The game consists largely of a series of these. Non Standard Game Over : The normal way to end your dream session and wake up is to pinch yourself awake. However, FACE, the 8-bit game crash event, and disembarking your broom during the witch event will involuntarily wake Madotsuki back up.

Nothing Is Scarier : The message boxes, which appear before the "Glitch" event, are unsettlingly empty. So is the entire dungeon area, which is dark necessitating the use of the Lamp effect if you wanna see where you're going , and the room where the event occurs is an eerie, nondescript dead-end. See also the Empty Room Psych example above. This also applies anywhere no NPCs can be found in. Off with His Head! Overly Long Name : Seccom Masada's. Fans mostly nicknamed him after several famous people he resembles.

Our Monsters Are Weird : What else would inhabit a creepy and surreal dream world? Pajama-Clad Hero : Averted , despite the entire game taking place in Madotsuki's room and dreams. Parental Abandonment : Where are Madotsuki's parents? Or at least any existing caretaker?

How young is she, anyway? Perpetual Beta : The game is still in v0. This is also true of its fangames. Press X to Die : During the Witch event, you fly over a huge cityscape. Release date: February 21, Players: 1 player. Genre: Action, Adventure, Puzzle. Developer: Active Gaming Media. Game file size: 1. Their sudden, unexplained resurfacing on Steam leads to more questions than answers. Yume Nikki is a game defined, in some ways, by its obscurity.

It was released on 2channel, the Japanese precursor to 4chan, in But even getting far that means traversing a series of hostile, unwelcoming and sometimes frightening levels. For a while the game was distributed in English on fansites or via direct download links, meaning that you had to be really looking for it to find it.

You may enter a snowscape, or pitch black darkness. All you can do is explore and hope to find something. A lot of the time you end up walking in circles. You simply walk around. Checking certain characters inside the dream will increase the number of "Effects". Using "Effects" will cause the main character's appearance to change. During this time, you can use the 1 or 3 keys to implement special movements and effects.

Using the same "Effect" a second time will cause the character to revert to their original form. FAQ Q. There is a glitch or aspect ratio issue in the game. Why does the Japanese version crash? The Japanese language coding in this game runs only on Japanese system locales. If you want to play the game in Japanese and it crashes, please change your system locale to Japanese.

See all. Customer reviews. Overall Reviews:. Review Type. All 3, Positive 3, Negative All 3, Steam Purchasers 0 Other 3, All Languages 3, Your Languages 2, Customize.



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