You play the opponent, not just the game. Add a comment. Active Oldest Votes. Improve this answer. Ealhad Ealhad 5, 1 1 gold badge 21 21 silver badges 39 39 bronze badges.
Metagame can also stand for "achievements", which I love : — Ealhad. Metagame, in this context especially, usually refers to player consensus of strategies, what is worth doing and what is not, effective talent tree choices etc. Maybe you're right. However, damage formulae are not usually told to users, so I assumed it was safe to call them meta.
Screenshot of the Week. Submit your photo Hall of fame. Featured on Meta. Now live: A fully responsive profile. Screenshot of Week 51 [Submissions Closed]. And make eles and warriors like hot tortillas. Meta made berserkers kill faster than cheetahs. Meta also goes well with margaritas. So roll that meta out with all the chicas. Cause everything else is just emphysema. Posted by: Kury. Posted by: ionix. I have been playing MMOs since mythic fanboy.
I have never heard the word meta used in relation to a game until GW2. I have to agree that I find it annoying. Posted by: Jerus. In second life you can change your walk and any other animation. These are called an Animation Override, or AO for short. When the game gods there reorganized the rating system to allow for adult content they started calling said content AO rather than the obvious AC, using game ratings for that and only that content rating abbreviation.
Posted by: zcearo. Posted by: CoRtex. But… you used the word META twice in 1 post… basicly this post became invalid because you are contradicting yourself already from the start.
Posted by: deSade. All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel. Guild Wars 2. Guild Wars 2 Discussion. Old Forums Archive. Please stop saying OMG.
It is overused. But, even still, people will say what they want to say. Try not to let it bother you. The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars. Meta, meta, meta. Leo G. Be careful what you ask for ANet may give it to you. You hurt my feelings, OP. Complaining itself is meta nowadays.
So stop it. Kyrgyz Manas — Gandara[EU]. Resident smug Englishman on the NA servers, just because. Now, I feel a song coming on. Stop is a terribly overused word, imo. Forum discussions - Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff. I run OPEN build runs. What about uber? For example, if someone's "fun" is to complete all the objectives for all maps, they may choose to look up guides on how to best do that.
Another person with the same goal for fun may instead find that they get more enjoyment from figuring out how to do all these things themselves. To an outside viewer who only sees each person's superficial goals of finishing map completion, it would look like person 1 who uses guides is operating much more efficiently, while player 2 is taking the worse route.
But rather, neither person is playing the game "wrong", because their actions affect only themselves and within their own parameters they are both operating at maximum efficiency to achieve their goal of how they want to have fun.
Playing with a group has the same underlying concept. Each person coming to the group has some goal that they are trying to achieve, but can't accomplish alone. And these underlying goals may not be the same for every player. For example, you may join a fractal because you are testing a new build and want some content for it, another person in the group might be there to get their daily recs out of the way before moving on to something else, a third person could be there just trying to raise their fractal level.
But by joining into an activity with relative strangers, you all create a new entity, the group itself, which has the overarching effect of temporarily changing all of its members goals into an implied "complete the objective together".
Now, because humans have a natural aversion to feeling like they're getting cheated, there is a shared expectation within the group that each person is putting in an equal or at least equivalent amount of contribution towards reaching that shared goal.
And also, because humans tend to enjoy things better when they are succeeding rather than failing, and the assumed underlying goal for all individuals is to enjoy their time in this game, the general atmosphere of groups in "challenging" content which is subjective is that each person is doing the best they can to help achieve the success of the group goal. And thus reaches us to the origin of the meta. Thus, for whatever your group is trying to do fractal, raid, map event, dungeon , those options that contribute the most towards achieving the group's goal of completing the objective are what is considered the meta.
Dps comparisons on websites like qtfy give a good idea of how different damage-dealing specs contribute to their particular section of the group's measure of success: the responsibility of killing things.
Sorry to put you through all of that, in retrospect I may have been reading a bit more into the question than necessary. Onwards to the thieves! Since your focus is more on open world content, I'd have to say that staff daredevil absolutely takes the cake in that department.
This is because of the simply insane quantity of evades you have access to, all of the free healing from Invigorating Precision critical strikes grandmaster , all of your abilities autoattack included hitting up to targets, and the overall better effectiveness of power's burstiness in open word compared to waiting on conditions.
Metabattle's staff build for both raids and fractals are virtually identical and focused on getting the most dps out of your thief as possible. So I suggest reading both of the guides as they each have useful perspectives and tips on various thief abilities.
In addition, here's my thoughts and suggestions on everything those lists cover as well. But keep in mind that sacrificing crit chance and raw damage also hurts your healing abilities via invigorating precision , and killing things slower means they have more time to do damage to you, so you want to prioritize keeping as close to crit capped as you can.
The on demand endurance and condition cleanse also makes it a great "oh shit" button for you and the people around you, and for that reason it never leaves my bars. For fractals and open world I don't suggest is quite as much, because it is harder to reliably hit the 5 strikes, and being single target isn't as helpful. It also has the added benefit of helping out your swiftness and more importantly your fury uptime assuming you're specced into invigorating precision and thus not getting perma-fury from no quarter , which is small but relevant.
Final plus for it is that it can function as an emergency stun break too. This earns haste a spot as my third general purpose utility of choice whilst out and about, alongside the above two signets.
Thieves guild is a fairly negligible amount of extra damage over its second CD, though dagger storm isn't a horrible choice if you like getting yourself surrounded. Staff is the really the only thing that's vital for your build, due to the fact we use initiative rather than ability CDs and thus don't need to weapon swap constantly for our rotation.
So your secondary weapon set can be based around whatever extra form of utility that you personally feel fits you best. And as a thief you should know that it's main draw haha bow pun is the shadow to anywhere on 5.
It's single target dps, however, is atrocious. Additionally the smoke field on 5 gives you an emergency aoe blind and since you have two leap finishers with your bound dodge and staff 5 it can be used to stack some stealth. Plus the interrupt on 4 can come in handy from time to time. But it cuts the autoattack cleave down to two targets. We all know this one.
Doesn't offer much relevant utility other than access to a short duration bouncing cripple, and a short on-demand stealth without any leap finisher shenanigans. With the grandmaster set in stone, the minor and major traits don't offer much else.
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